12 May 2012
Invention and Discovery
Continuing my
thought from last week, a thought instigated by Ciceronianus:
Do humans
actively shape the world? Do we invent
reality? Or do we merely discover it?
Surely we
build skyscrapers and bridges, in much the same way that birds make nests. We
seek to shape our environment for the sake of our own survival.
Is there some
sense that doesn’t immediately involve motor activity in which humans invent
the world? Something more constructivist?
A “yes”
answer seems to make more sense to me than it does to Ciceronianus. In part
this is because of reflection on the history of mathematics A very short
statement is this: mathematics is a
series of outrageous re-definitions of what it means to be a number. We learn
to count when very young, and I suppose it has always been thus. The first
conception of number derives from the act of counting.
But through our lives, if we
receive any sort of education, we learn about ever more outlandish sorts of
number. The strangeness of zero, for example.
Or irrational numbers, those wild things like pi that never repeat and
never end. How uncanny!
We may also wrestle with negative
numbers. Then the idea of an "infinitesimal." I remember an old
Sesame Street episode with the question whether a circle is “all one side” or
whether a circle has “a whole lot of very little sides.” Ernie was raising the
question of infinitesimals. Circles (or
other curves) can be thought of as an infinite number of tangent straight
lines, each line always receding in size, with the Euclidean point as a limit.
Beyond even that, there is the
notion of imaginary numbers. In the real number system, the basic rules of
multiplication and division make it impossible that there should be such a
thing as the square root of a negative number. But forget about that and invent
the square root of -1 anyway! Call it i.
These increasingly absurd seeming
steps of human reason are also steps of human imagination. They seem as sheerly inventive as anything else
we as a species can do. The paradox, then, is that the inventions of these
outlandish notions by clever humans working at a very high level of
abstraction, and often unconcerned with practical consequences, always turns
out to have enormous practical consequences.
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Knowledge is warranted belief -- it is the body of belief that we build up because, while living in this world, we've developed good reasons for believing it. What we know, then, is what works -- and it is, necessarily, what has worked for us, each of us individually, as a first approximation. For my other blog, on the struggles for control in the corporate suites, see www.proxypartisans.blogspot.com.
1 comment:
This does not make a lot of sense to some people given the fact that they feel it might frustrate them more than help them.
This is mainly because you may be playing in
a level, doing very well, convinced you will be conquering the video game,
you can all at once obtain a combination of Tetris pieces that will
not work well collectively. While playing these games you need to solve the mystery of the story.
Polyominoes have been used since 1907 in popular puzzles.
Additionally, most gaming sites add several features that encourage
interaction between gamers including forums, chats,
multiplayer games and tournaments, etc.
My page; PacmanAdvanced
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